Sweeps this repo's Cities: Skylines II prose after a game update. Use when the game has updated, when the decompile holds a newer version than the references claim, or when a baseline line lags the installed game.
Teach your coding agent to write Cities: Skylines II code mods: the game's architecture, the modding techniques and the game mechanics behind them, every claim verified against the decompiled game.
Sweeps the coherent-gameface plugin after the reference target's Cohtml moved. Use when the target's embedded engine updated, when the decompile's `cohtml.Net` assembly version is newer than the gameface skills' baseline lines, or when `mi…
Drive a running Unity Mono development build from your coding agent over the Mono Soft Debugger protocol: live reflection, method invokes, ECS read-write, and screen capture, no code injection.