arcade Claude ModPlugin
The Claude Code Arcade: pixel games above the prompt, played by your work (an invading octopus, a duck hunt, Bug Command, which you can play along with, Dario, a block town your agents build, a dragon, a slot machine, an Outlaw duel, a Tamagotchi and Tetris). Starts with Octo Invader; the buttons under the game and /arcade switch games and set your default.
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Claude Mod evidence
At commit 759c4c5, plugins/arcade/hooks/hooks.json names these function-hook modules:
arcade.jsx
Module paths are relative to the directory of this hooks configuration. They are recorded as text only; this site never loads or runs them.
Install
This version is listed in the verified marketplace mehmetmutlu (repository mutlumehmet/claude-plugins). Run these in Claude Code, in order:
- Add the marketplace
/plugin marketplace add mutlumehmet/claude-plugins - Install the plugin
/plugin install arcade@mehmetmutlu
These commands install the marketplace's current upstream state, not the pinned commit snapshot on this page; the two can differ.
Contents of latest version 0.11.5 (commit 759c4c5)
- no components detected at this commit
Contents 0
The collector did not detect any skills, agents, commands, hooks, MCP servers or config in this version. That does not mean upstream is empty: the layout may fall outside what is recognized, or the scan was truncated (see warnings).
Dependencies, compatibility and skill declarations
Recorded dependencies 0
No dependency requirements were recorded from plugin.json or marketplace entries. Only manifest fields saved with the snapshot are shown here; dependency declarations in other files are outside the current collection scope.
Recorded compatibility
No compatibility requirement was recorded for this snapshot from plugin.json or a marketplace entry. Only manifest fields saved with the snapshot are shown here. Declarations in a skill's SKILL.md header are collected separately and, when present, shown on their own under “Skill file declarations”; they never overwrite or fill in this value.